Large Giant (Frost Giant), Chaotic Evil
Armor Class 19 frozen plate
Hit Points 400 (30d10 + 235)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +13, CON +12, WIS +8
Damage Resistances Ranged Attacks
Damage Immunities Cold, Fire, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 120, Tremorsense 60, Passive Perception 16
Languages Celestial, Giant
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Temperature Immunity. Ygfur, The Frozen Betrayer is immune to any temperature related damage (Fire and cold)

Ice Walk. Ygfur, The Frozen Betrayer can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.

Magical Ice Armor. Ygfur, The Frozen Betrayer is encased in magical ice that is dampens all physical damage. He takes 5 less Bludgeoning, piercing, and slashing damage.

Razor Sharp edge. Ygfur, The Frozen Betrayer scores a critical hit on a die roll of 19 or 20

Attuned to the Cold. Ygfur, The Frozen Betrayer heals 10 hp at the start of every round if he is below half hp, and conscience.

True Cold. Ygfur, The Frozen Betrayer Ignores resistance to cold damage when attacking with his breath weapon.

Frozen Edge. Ygfur, The Frozen Betrayer's blades reduce the targets movement to 0 on a critical hit

Actions

Multiattack. Ygfur, The Frozen Betrayer makes 4 weapon attacks. He may exchange any one of these attacks with his breath weapon if available

Action Melee Attack. Frost Brand Greatsword: +12 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) [Slashing] damage. Plus 9 (2d8) [Cold] Damage

Frozen Breath. (Recharges on 6) Ygfur, The Frozen Betrayer lets out a icey cold breath in a 15 ft. line. targets must make a dc15 Constitution saving throw or take 35 (10d6 cold damage)

Bonus Actions

Frozen Healing. Ygfur, The Frozen Betrayer breaths in the icey cold air to heal for 5d10. (Recharge on a 6)

Reactions

Opportunity Attack. If a Hostile Creature leaves Ygfur, The Frozen Betrayer's range, he makes 1 attack against them.

Legendary Actions

Absorb cold. Ygfur, The Frozen Betrayer consumes one of his guardian crystals healing him for 21 (6d6 healing) hp. The crystal consumed this way is inactive for 9 (1d4+5) rounds.
He may take this action once per round of combat

Description

Although small for Frost Giants, Ygfur, The Frozen Betrayer is extremely toned and encased in magical ice. this protection dampens most attacks that hit him.

Lair and Lair Actions

Frozen cave, with walls filled with both skeletons and magical ice. i holds several magical guardian crystals that help protect their master.

Lair Actions

On initiative count 20 (losing initiative ties), The frozen crystal Guardians activate their magical beams.

  • Each Active Crystal flips a coin, heads (odd) it activates the left of its 2 paths
  • Each Active Crystal flips a coin, Tails (Even) it activates the right of its 2 paths
  • When a beam is triggered, all creatures must make a dc17 dexterity save or take 10 (3d6) [cold], and 7 (3d4) [necrotic] damage.

Regional Effects

The region containing Ygfur, The Frozen Betrayer’s lair is Frozen beyond recognition; which creates one or more of the following effects:

  • Heavy winter blizzards blowing endlessly. reducing all vision by 1/2 except true sight.
  • Extreme cold and hazardous conditions cause all unwarded creatures to take 1 level of exhaustion every 8 hours they travel unprotected.
  • Deep snow layers dampen travel speeds by 1/2

If the Ygfur, The Frozen Betrayer dies, these effects fade over the course of 10d10 days.

Monster Tags: undead

Habitat: Arctic

Insanius_Rex

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