Temperature Immunity. Ygfur, The Frozen Betrayer is immune to any temperature related damage (Fire and cold)
Ice Walk. Ygfur, The Frozen Betrayer can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Magical Ice Armor. Ygfur, The Frozen Betrayer is encased in magical ice that is dampens all physical damage. He takes 5 less Bludgeoning, piercing, and slashing damage.
Razor Sharp edge. Ygfur, The Frozen Betrayer scores a critical hit on a die roll of 19 or 20
Attuned to the Cold. Ygfur, The Frozen Betrayer heals 10 hp at the start of every round if he is below half hp, and conscience.
True Cold. Ygfur, The Frozen Betrayer Ignores resistance to cold damage when attacking with his breath weapon.
Frozen Edge. Ygfur, The Frozen Betrayer's blades reduce the targets movement to 0 on a critical hit
Multiattack. Ygfur, The Frozen Betrayer makes 4 weapon attacks. He may exchange any one of these attacks with his breath weapon if available
Action Melee Attack. Frost Brand Greatsword: +12 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) [Slashing] damage. Plus 9 (2d8) [Cold] Damage
Frozen Breath. (Recharges on 6) Ygfur, The Frozen Betrayer lets out a icey cold breath in a 15 ft. line. targets must make a dc15 Constitution saving throw or take 35 (10d6 cold damage)
Frozen Healing. Ygfur, The Frozen Betrayer breaths in the icey cold air to heal for 5d10. (Recharge on a 6)
Opportunity Attack. If a Hostile Creature leaves Ygfur, The Frozen Betrayer's range, he makes 1 attack against them.
Absorb cold. Ygfur, The Frozen Betrayer consumes one of his guardian crystals healing him for 21 (6d6 healing) hp. The crystal consumed this way is inactive for 9 (1d4+5) rounds.
He may take this action once per round of combat
Description
Although small for Frost Giants, Ygfur, The Frozen Betrayer is extremely toned and encased in magical ice. this protection dampens most attacks that hit him.
Lair and Lair Actions
Frozen cave, with walls filled with both skeletons and magical ice. i holds several magical guardian crystals that help protect their master.
Lair Actions
On initiative count 20 (losing initiative ties), The frozen crystal Guardians activate their magical beams.
- Each Active Crystal flips a coin, heads (odd) it activates the left of its 2 paths
- Each Active Crystal flips a coin, Tails (Even) it activates the right of its 2 paths
- When a beam is triggered, all creatures must make a dc17 dexterity save or take 10 (3d6) [cold], and 7 (3d4) [necrotic] damage.
Regional Effects
The region containing Ygfur, The Frozen Betrayer’s lair is Frozen beyond recognition; which creates one or more of the following effects:
- Heavy winter blizzards blowing endlessly. reducing all vision by 1/2 except true sight.
- Extreme cold and hazardous conditions cause all unwarded creatures to take 1 level of exhaustion every 8 hours they travel unprotected.
- Deep snow layers dampen travel speeds by 1/2
If the Ygfur, The Frozen Betrayer dies, these effects fade over the course of 10d10 days.
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