Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack:slash sword +5 to hit, reach #5ft., # target. Hit: 3 (#d# + #) [slashing] damage.
Action Ranged Attack. RangedWeapon Attack:rock ball +7 to hit, range 10/20 ft., # target. Hit: 5 (#d# + #) [nbecrotic or bludgeoning] damage.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
(ok so this is for explorers guide to wildemount and it kina alters the lore so be ready)Before the calamity, these statues have been magically animating all across the continent but with emotions that then inspired many to do the same. They have been even normal citizens in some cities, but then something changed. They have been ruining the cities burning houses stealing and then they have all gone to the mountains and there was discovered the man (monster) who was behind all of this was THE TITAN (will be coming) who planned to rule the world but then the war started and the plan came out to be ruined by the calamity and him and the rock statues were sucked underground. (this monster all about giving an idea you can modify him at your will. For me, it's more build on lore because I don't know well to do monsters.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.