Medium Undead, Neutral Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
14 (+2)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Ghoul Illness: Any creature that is bitten by this ghoul must succeed on a DC 12 Constitution saving throw or contract a Ghoul Illness. This disease will cause 2 necrotic damage after the first rest, 4 on the second, 6 on the third, etc. When the creature eventually dies, they will rise as a ghoul themselves. This disease can be cured as any other disease provided the creature is still alive.

Variant Illness: For a more interactive disease, have the creature make a DC 12 Constitution saving throw after each rest. On a failure the amount of damage taken at the end of the rest increases by 2. On a success, the amount of damage taken stays the same.

Actions

Diseased Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage. The target must succeed on a DC 12 Constitution saving throw or contact Ghoul Illness, detailed above.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

With their razor-sharp teeth and jagged claws, ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. The Contagion Ghoul is more clever and more deadly than the average ghoul, and can inflict a deadly disease with its bite. This disease will slowly kill its victim and then raise them as a regular ghoul.

Habitat: SwampUnderdarkUrban

SeaCreature11

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