Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Living Shadow. While in dim light or darkness, the armor has resistance to damage that isn’t force, psychic or radiant.
Shadow Stealth. While in dim light or darkness, the armor can take the Hide action as a bonus action.
Sunlight Sensitivity. While in sunlight, the armor has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Description
This suit of magically animated plate armor was once a shining construct, but now, after years in the corrupting energies of the Shadowfell, has become an extension of the plane itself.
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Posted May 29, 2023Really nice, i use it as guards for my prison, works really well