Brave. The gladiator has advantage on saving throws against being frightened.
Spider Climb. The Host can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The gladiator makes three melee attacks or two ranged attacks.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage,
Parry. The gladiator adds 3 to its AC against one melee attack that would hit it.
Description
This is a human who has ingested a vampire tapeworm to get the powers of a vampire, without the subservience of a spawn. At first, the tapeworm does wonders for them. They feel just as powerful as a vampire spawn but with none of the weakness. This stage only lasts for a few days though, and quickly gets worse.
Previous Versions
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7/12/2021 2:32:57 PM
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Coming Soon
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