Medium Humanoid (Any Race), Any Alignment
Armor Class 15 Natural Armor
Hit Points 112 (15d8 + 45)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws STR +7, DEX +6, CON +6
Skills Athletics +10, Intimidation +5, Stealth +6
Senses Darkvision, Passive Perception 13
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The gladiator has advantage on saving throws against being frightened.

Spider Climb. The Host can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The gladiator makes three melee attacks or two ranged attacks.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage, 

Reactions

Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. 

Description

This is a human who has ingested a vampire tapeworm to get the powers of a vampire, without the subservience of a spawn. At first, the tapeworm does wonders for them. They feel just as powerful as a vampire spawn but with none of the weakness. This stage only lasts for a few days though, and quickly gets worse.

Previous Versions

Name Date Modified Views Adds Version Actions
7/12/2021 2:32:57 PM
0
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

spookyookyooky

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