Medium Undead, Chaotic Evil
Armor Class 20 (plate, shield)
Hit Points 126 (14d8 + 56)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws DEX +4, WIS +7, CHA +8
Damage Immunities Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 120 ft., Passive Perception 13
Languages Abyssal, Common
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The death knight has advantage on saving throws against spells and other magical effects.

Spellcasting. The death knight is a 9th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): shield of faith, compelled duel, searing smite

2nd level (3 slots): branding smite, find steed

3rd level (2 slots): blinding smite

 

Actions

Multiattack. The death knight makes two longsword attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 9 (2d8) necrotic damage.

Reactions

Parry. The death knight adds 4 to its AC against one melee attack that would hit it. To do so, the death knight must see the attacker and be wielding a melee weapon.

Valdyn_

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