Gargantuan Celestial, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 465 (30d20 + 150)
Speed 50 ft., Fly 30 ft. (hover)
STR
10 (+0)
DEX
16 (+3)
CON
20 (+5)
INT
19 (+4)
WIS
30 (+10)
CHA
18 (+4)
Saving Throws INT +13, WIS +19, CHA +13
Skills Arcana +13, Deception +13, Insight +19, Intimidation +13, Performance +13, Persuasion +13
Damage Resistances Force, Radiant; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 300 ft., Passive Perception 20
Languages Abyssal, Celestial, Common, Druidic, Elvish, Sylvan, Telepathy 120ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If Artemis fails a saving throw, it can choose to succeed instead.

Immortal Nature. When Artemis drops to 0 hit points or dies, her body is destroyed but her essence travels back to her domain in the Astral Plane, and she is unable to take physical form for a time.

Otherworldly Knowledge. When Artemis makes an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, they can treat a roll of 9 or lower on the d20 as a 10.

Necromantic Expert. Necrotic damage Artemis deals ignores damage resistance. In addition, when Artemis rolls necrotic damage treat any 1 on a damage die as a 2.

Spell Immunity. Artemis is immune to faerie fire, earthbind and counterspell.

Spellcasting. Artemis is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 27, +19 to hit with spell attacks). Artemis has the following spells prepared:

Cantrips (at will): Control Flames, Druidcraft, Guidance, Gust, Light, Mending, Sacred Flame, Thaumaturgy, Toll the Dead, Sapping Sting

1st level (at-will): guiding bolt, magnify gravity, inflict wounds, faerie firesleepabsorb elements, bane, detect magic, ceremony, command, fog cloud, shield of faith,

2nd level (at-will):immovable object, fortune's favorwristpocketmoonbeamsee invisibilityauguryblindness/deafnesslesser restoration, spiritual weapon (a wineglass), zone of truth, warding wind,

3rd level (at-will):pulse waveaura of vitalityleomund's tiny hutbestow cursedispel magicfeign deathglyph of wardingspeak with dead, spirit shroud

4th level (3 slots):gravity sinkholeaura of lifegreater invisibilitybanishmentblightdeath warddivinationfreedom of movement

5th level (3 slots):antilife shellcommuneawakengreater restorationhallowwrath of naturecircle of powermislead, hold monster

6th level (3 slot):gravity fissuredruid groveharmprimordial ward

7th level (3 slot):tether essencedivine wordconjure celestialplane shifttemple of the gods

8th level (2 slot):dark starAnimal Shapes, Holy Aura

9th level (2 slot): foresight, ravenous void, gate

Actions

Multiattack. Artemis makes two attacks and casts one spell that takes 1 action to cast, either before or after one of the attacks.

Inflict Injury. Melee Spell Attack: +19 to hit, reach 5 ft., one creature. Hit: 37 (5d10+10) necrotic damage.

Radiant Bolt. Ranged Spell Attack: +19 to hit, 120ft., one creature. Hit: 31 (6d6+10) radiant damage.

Spirit Wolf. Artemis can use her action to polymorph into a Medium or Large Wolf, or back into her true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Reactions

Reality Warp (recharge 5-6). Artemis bends space, causing an attack that would hit her to miss, and instead hit the attacker. This reaction can be used after an attack hits, but before damage is rolled.

Legendary Actions

Artemis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Artemis regains spent legendary actions at the start of its turn.

Inflict Wounds. Artemis casts inflict wounds. Treat this spell as if it were cast one level higher than the spell slot expended.

Cast a spell (Costs 2 Actions).
Artemis casts one of her at-will spells.

Cast a spell (Costs 3 Actions). Artemis casts one of their non at-will spells.

Lair and Lair Actions

TBA

Death_101010

Comments

Posts Quoted:
Reply
Clear All Quotes