Medium Humanoid (Any Race), Any Alignment
Armor Class 16 (16 with barkskin)
Hit Points 39 (12d8 + 6)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
17 (+3)
CHA
12 (+1)
Saving Throws DEX +5, CON +3, WIS +5
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 16
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh, create bonfire 

1st level (3 slots): entangle, longstrider, speak with animals, thunderwave

2nd level (2 slots): animal messenger, barkskin, spike growth, acid arrow

3rd level (1 slot): call lightning, plant growth

Actions

Quarterstaff. Melee Weapon Attack: +4 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 4) bludgeoning damage with shillelagh.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) slashing damage.

Description

The VDA is a highly-trained branch of Valtarian assassins. The VDA specializes in druidcraft and other nature-based magic.

Habitat: Urban

SirThief

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