Large Beast, Lawful Evil
Armor Class 15 armor
Hit Points 150 (1d4 + 150)
Speed 15 ft., thicc
STR
20 (+5)
DEX
12 (+1)
CON
28 (+9)
INT
10 (+0)
WIS
5 (-3)
CHA
25 (+7)
Saving Throws CON +11
Damage Resistances Bludgeoning, Cold, Force, Lightning, Poison
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hogs intimidation. while within a 50 foot radius, all player characters get -1 to all rolls

Spellcasting. The Cheese Hog is a 11th-level spellcaster. Its spellcasting ability is charisma (8, +7). The Cheese Hog has following wizard spells prepared:
Cantrips (at will): Blade Word, Minor Illution, True strike

1st level (4 slots) jump, comprehend languages,

4th level (3) terrain morph

5th level (2 slots): , telekinesis

6th level (1 slot) circle of death

Actions

Action Melee Attack. great axe: +5 to hit, reach 10 ft., 1 target. Hit:  (7d12 + 5) slashing damage. 

Action Melee Attack. stomp: +5 to hit, reach 10 ft., 1 target. Hit:  (5d12 + 5) bludgeoning damage. 2x damage if Jump was casted on the last turn

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A large, bipedal hog king that rules the Mighty Cheese Kingdom. Standing at 10 feet tall and flowing with fat, the Cheese Hog is a creature that strikes fear into all around him. He spends most of his time in his castle, basking in his riches and eating to his heart's content.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

mildcylnder699

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