Medium Humanoid (Any Race), Lawful Neutral
Armor Class 20 (plate)
Hit Points 80 (3d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +8, WIS +7
Skills Athletics +6, Insight +6, Intimidation +6, Perception +4, Survival +4
Damage Vulnerabilities Cold, Lightning
Damage Resistances Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Condition Immunities Frightened
Senses Passive Perception 12
Languages Common any one language (usually Common)
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Formation Tactics. Dalmar has advantage on saving throws against being charmed, frightened, grappled, or restrained while he is within 5 feet of at least one ally.

Respect of Command. Dalmar's troops have advantage on any attacks against an enemy as long as he is within line of sight.

Actions

Multiattack. Dalmar makes two greatsword attacks or two shortbow attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (2d12 + 10) slashing damage.

Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 25 (2d12 + 6) piercing damage.

Legendary Actions

Morale Boost. (4/Day) Dalmar can shout words of inspiration to his troops to give them advantage on attacks made against an enemy, or allow them to reroll if he misses.

Description

A hulking, 6' 5" dark-skinned mass of muscle in full plate armor with a bald head and long warrior's beard. Dalmar is reserved, pragmatic, and stoic. As a decorated captain in Meadow Spring's army, his first and only concerns are the safety and betterment of the people of his home. Everything else is an obstacle.

Habitat: CoastalDesertForestGrasslandHillMountainSwampUrban

starwarsjoshsmith

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