Magic Resistance. Chester has advantage on saving throws against spells and other magical effects.
Spellcasting. Chester is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He can cast disguise self and invisibility at will and has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
1st level (4 slots): detect magic, identify, mage armor*, magic missile
2nd level (3 slots): detect thoughts, mirror image, misty step
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): banishment, fire shield, stoneskin*
5th level (3 slots): cone of cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*Chester casts these spells on itself before combat.
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 8) bludgeoning damage, or 22 (2d12 + 6) bludgeoning damage if used with two hands.
Description
A bureaucratic spy mage sent to oversee the operations of the Meadow Spring fort built on Pinecrag Isle. Chester is a self-aggrandizing virgin whose years of study and immense power have gone straight to his receding hairline. He's a mildly-overweight pale white human man with a receding hairline of chestnut hair and a large bushy comb mustache, wearing a simple monk-style robe with a shoulder frock.
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