Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Dark Luck. Once per day the Black Finger can give a target of their spell disadvantage on a check, and a negative modifier equal to 1d4.
Beshaba's Influence. Any creature the Totem sees has disadvantage on ALL dice rolls.
Minor Regeneration. Roll 2d4 at the start of every turn and the Totem regains that many hit points.
Spellcasting. The fanatic is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): Eldritch Blast
1st level (3 slots): Inflict Wounds, Silent Image
2nd level (2 slots): Silence
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage. Can do sneak attack, 3d6.
Multispell. Can use any spell that does not do damage as a Bonus Action.
Description
The male members of the Cult of Beshaba, these members are powerful spellcasters gifted in the art of bad luck.
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