Special Abilities: The Trickster.
Description: Able to trick opponents... yeah... that's all... It's actually pretty annoying fighting against someone who uses Trickster when they are just lucky.
Skills:
- Unaware Strike: Deal 4 damage (+4 on Crit) to a target
- Replay Punches: Deal 3 damage per hit to a target. Rolling a Crit grants you a second hit (now you deal another 3 damage). Rolling another Crit grants another hit (now you deal 3 more damage). This goes on until you fail to roll a Crit. (4 turns cooldown)
- Foolish: Reflect damage back to the attacker (12 turns cooldown) [Can only be use when taking damage and ONLY succeed if rolled a Crit] Note that the cooldown will take place even if it failed
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
With their razor-sharp teeth and jagged claws, Chase Evade roam the night individually, driven by an insatiable hunger for elves flesh.
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