Medium Humanoid (Dwarf), Any Alignment
Armor Class 16 Chain Mail
Hit Points 32 (5d10 + 5)
Speed 25 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dwarven Resilience. The warrior has advantage on Saving Throws against poison, and has Resistance against poison damage.

Great Weapon Fighting. When the warrior rolls a 1 or 2 on a damage die for its Maul attack, it can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. 

Improved Critical. The warrior's weapon attacks score a critical hit on a roll of 19 or 20.

Stonecunning. The warrior has advantage on Intelligence (History) checks regarding the origin of stonework and architecture.

 

Actions

Multiattack. The warrior makes two Maul attacks, or two melee handaxe attacks.

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) bludgeoning damage.

Crossbow, Heavy. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 1) piercing damage.

Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Handaxe. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 6 (1d6 + 2) slashing damage.

Action Surge (1/Short or Long Rest). On the warrior's turn, it can take one additional action on top of its regular action and a possible bonus action.

Second Wind (1/Short or Long Rest). As a bonus action, the warrior regains 1d10 + 5 hit points. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

SoulOfCrimson

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