Huge Construct, Unaligned
Armor Class 20 (natural armor)
Hit Points 260 (20d10 + 100)
Speed 30 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Fire, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Fire Absorption. Whenever the Anvil of Dumathoin is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The Anvil of Dumathoin is immune to any spell or effect that would alter its form.

Magic Resistance. The Anvil of Dumathoin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Anvil of Dumathoin's weapon attacks are magical.

Actions

Multiattack. The Anvil of Dumathoin makes two melee attacks, or one Charge, Line of Fire or Poison Breath.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the Anvil of Dumathoin can use the shove action as part of the attack.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

Charge (Recharge 4-6). The Anvil of Dumathoin uses the Dash action. Any creature it moves through is subject to a Slam attack. If the attack misses, the Charge is ended early and the Anvil of Dumathoin stops moving.

Line of Fire (Recharge 5-6)The Anvil of Dumathoin stabs its sword into the ground. Each creature in a line 10ft wide and 60ft long must make a DC 19 Dexterity saving throw, taking 45 (10d8) fire damage on a failed save, or half as much damage on a successful one.

Poison Breath (Recharge 6). The Anvil of Dumathoin exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The Anvil of Dumathoin can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

Slam/Sword. The Anvil of Dumathoin makes one melee attack.

Charge (Costs 2 Actions). The Anvil of Dumathoin uses its Charge ability, if available.

Line of Fire (Costs 2 Actions). The Anvil of Dumathoin uses its Line of Fire ability, if available.

Poison Breath (Costs 2 Actions). The Anvil of Dumathoin uses its Poison Breath ability, if available.

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