Spellcasting. The priest is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, toll the dead
1st level (4 slots): inflict wounds, guiding bolt, healing word, bane
2nd level (3 slots): hold person, magic weapon, prayer of healing, silence, spiritual weapon
3rd level (3 slots): beacon of hope, crusader’s mantle, dispel magic, revivify, spirit guardians, mass healing word
4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin
5th level (2 slot): flame strike, mass cure wounds, hold monster
6th level (1 slot): planar ally, harm
Multiattack. The priest makes two melee attacks.
Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.
Guided Strike (Recharges 6). The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/13/2021 2:27:19 PM
|
3
|
0
|
1.1
|
Coming Soon
|
Comments