Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 117 (18d8 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
20 (+5)
CHA
13 (+1)
Saving Throws CON +6, WIS +9
Skills Intimidation +5, Religion +4
Senses Passive Perception 13
Languages any two languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Spellcasting. The priest is a 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): light, mending, sacred flame, toll the dead

1st level (4 slots): inflict wounds, guiding bolt, healing word, bane

2nd level (3 slots): hold person, magic weapon, prayer of healing, silence, spiritual weapon

3rd level (3 slots): beacon of hope, crusader’s mantle, dispel magic, revivify, spirit guardians, mass healing word

4th level (3 slots): banishment, freedom of movement, guardian of faith, stoneskin

5th level (2 slot): flame strike, mass cure wounds, hold monster

6th level (1 slot): planar ally, harm

Actions

Multiattack. The priest makes two melee attacks.

Maul. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) bludgeoning damage.

Reactions

Guided Strike (Recharges 6). The priest grants a +10 bonus to an attack roll made by itself or another creature within 30 feet of it. The priest can make this choice after the roll is made but before it hits or misses.

Previous Versions

Name Date Modified Views Adds Version Actions
7/13/2021 2:27:19 PM
3
0
1.1
Coming Soon

Monster Tags: NPC

Habitat: DesertUrban

divergent0ne

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