Armor Class 18 natural armor
Hit Points 55 (10d8 + 10)
Speed 25 ft.
STR
17 (+3)
DEX
17 (+3)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

O Captain, My Captain. If the camera czar dies, the animated riot gear has disadvantage on all attack rolls and saving throws as well as become vulnerable to all non magical damage

Opportunist (Ranged Only). When a hostile creature is within 5 feet of an ally, the animated riot gear has advantage on attacks

Strategic Formation (Melee Only). When within 5 feet of an ally, the animated riot gear gets a +2 to AC.

 

Actions

Multiattack (Melee Only). The animated riot gear makes two melee attacks

Stun Batons (Melee Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) electric damage and 3 (1d4) bludgeoning damage. On a hit the target must make a DC 13 Constitution saving throw or be stunned until the riot gear's next turn.

AR-15 (Ranged Only). Ranged Weapon Attack: +6 to hit, range 60/180 ft., one target. Hit: 9 (1d10 + 3) piercing damage damage.

makarirm

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