Medium Fey (Shapechanger), Any Chaotic Alignment
Armor Class 18 Natural Armour
Hit Points 135 (18d8)
Speed 50 ft., Fly 30 ft.
STR
15 (+2)
DEX
24 (+7)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws DEX +13, INT +10, WIS +10
Skills Acrobatics +12, Athletics +8, Investigation +8, Nature +9, Perception +15, Stealth +15, Survival +15
Damage Resistances Necrotic, Psychic
Damage Immunities Cold
Condition Immunities Charmed, Frightened, Restrained
Senses Blindsight 30 ft, Darkvision 150 ft, Passive Perception 25
Languages Common, Deep Speech, Elvish, Giant, Primordial, Sylvan, Undercommon
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Omenblade. When Ceitleann strikes a creature with a weapon attack, the attack deal an additional 1d6 psychic damage (included in the attacks) and gives its targets disadvantage on saving throws against the frightened condition until the end of Ceitleann's next turn.

The Lady Tormentor. When struck by iron, Ceitleann may make a DC 16 Constitution saving throw with advantage to resist the damage dealt.

Hounds of the Huntmistress (1/Day).  Ceitleann magically summons 2d4 direwolves, 1d6 winter wolves, or 1d4 yeth hounds to her side. They appear within 60 feet of Ceitleann in 1d4 rounds, acting as her allies and obeying her commands. They remain for 1 hour or until Ceitleann dismisses them.

Spellcasting. The Archfey is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). The Archfey has following spells prepared:
Cantrips (at will): guidance, frostbite, mind sliver, vicious mockery
1st level (4 slots): absorb elements,  armor of agathys, hunter's mark, zephyr strike
2nd level (3 slots): pass without trace, spike growth, darkness 
3rd level (3 slots): nondetection, fear, enemies abound
4th level (3 slots): freedom of movement, shadow of moil
5th level (1 slots): steel wind strike, cone of cold 

Actions

Multiattack. Ceitlinn makes four attacks with Cúchulainn or Brigantī, which can be any combination of the two. 

Cúchulainn. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 17 (3d6 + 7) [damage type] magical slashing damage plus 3 (1d6) [necrotic] damage and 3 (1d6) [psychic] damage. If a target is struck by three attacks with Cúchulainn in a row, they must make a DC 18 Wisdom saving throw or be frightened until the end of Ceitleann's next turn.

Brigantī. Ranged Weapon Attack: +13 to hit, range 600 ft., 1 target. Hit: 19 (3d8 + 7) magical piercing damage plus 4 (1d8) necrotic damage and 3 (1d6) psychic damage.

Cast a Spell. Ceitleann casts a spell from her Spellcasting List.

Bonus Actions

Fey Step (Recharge 4-6). As a Bonus Action, Ceitleann can teleport up to 30 feet to an unoccupied space that she can see. Any creature within 5 feet of the space she leaves must make a DC 18 Wisdom saving throw or be frightened until the end of their next turn.

Legendary Actions

Ceitleann can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. She regains spent legendary actions at the start of her turn.

Attack (Costs 1 Action). Ceitleann makes one Attack with Cúchulainn or Brigantī.

Cantrip (Costs 2 Actions). Ceithleann casts a cantrip from her Spellcasting List.

Feth Fíada (Costs 3 Actions). Ceitleann casts invisibility without any components on herself.

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountainUnderdark

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