Medium Monstrosity, Lawful Evil
Armor Class 11
Hit Points 8 (2d6 + 2)
Speed 35 ft.
STR
13 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
15 (+2)
CHA
5 (-3)
Condition Immunities Frightened
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The Unsauce Hound has advantage on Wisdom (Perception) checks that rely on smell and Wisdom (Survival) checks against a creature with affiliation to Sauce

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Unsauce Training. Unsauce Hound targets one target it can see within thirty feet of it and marks it for Unsaucing. The target must succeed on a DC 13 Wisdom Saving Throw or become marked, while marked in this way, the Hound has advantage on attack rolls against the marked creature and advantage on Saving Throws made to avoid spell effects cast by the creature. A creature is immune to this effect if it has no affiliation with Sauce

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) [Piercing] damage. 

Claws. MeleeWeapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 1) [slashing] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The great evil, Unsauce, has risen, and he doesn't like sauce. He has ordered for packs of creatures called Unsauce Hounds to track down and annihilate those of Sauce. Grotesque creatures with matted fur the color of nothing and teeth stained bleach, devoid of color these Hounds only know one thing, hunt.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Fitz_Coulson

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