Large Beast, Neutral
Armor Class 17 (Natural)
Hit Points 21 (5d4 + 1)
Speed 35 ft.
STR
15 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws STR +4, CON +5
Damage Resistances Piercing, Slashing
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Familiarity. A familiar bond can be made with a rancor until it reaches adulthood, in which to maintain the bond, the other creature must succeed on a DC17 WIS saving throw, or the bond will be broken. A new bond cannot be made once the rancor reaches adulthood.

Actions

Multiattack. The rancor makes two Melee attacks, or one Grab attack and one Throw attack.

Bite. Melee Weapon Attack: +2 to hit, range: 5 ft., one target. Hit: 12 (3d4) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, range: 5 ft., one target. Hit: 12 (3d4) slashing damage.

Grab. The rancor selects one tiny or small creature within 5 feet. The target must succeed on a DC16 DEX saving throw or be grappled by the rancor (escape DC17).

Throw. If the rancor has a grappled creature, it can throw it 2d12+2 ft. When it lands, it takes 12 (3d4+1) bludgeoning damage.

Description

A rancor is a bipedal, vaguely reptilian, carnivorous creature with tiny eyes and a mouth full of jagged, uneven fangs. It has a humped back and a curve in its spine, with a short tail at the end.


Social Hierarchy. A rancor will obey any creature capable of defeating it in a fight, leading to a hierarchy in their groups.

 

Previous Versions

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7/13/2021 7:24:14 PM
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