Tiny Aberration (Orc), Unaligned
Armor Class 17 Natural Armor
Hit Points 28 (6d6 + 4)
Speed 40 ft., Can only fly
STR
4 (-3)
DEX
30 (+10)
CON
7 (-2)
INT
9 (-1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws DEX +12
Senses Blindsight, Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

1 hit only The Cursed Parasite, when hit it's target, dies immediately afterwards

Actions

Cursed Bite The parasite bites into it's victim and gives them a random curse

Cursed Bite Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 1 (2d4) [necrotic] damage. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Created from the mix of lycanthropic blood and orcish blood, created a strange creature that has no intelligence and only the thirst to curse someone with a random curse. (d100). The creature is attracted towards adventurers because it knows adventurers will go into traps unsuspectingly.

The parasite looks like a tadpool but with 4 antenna sticking out it's head for sensing. The parasite is also transparent with the only things that someone would see in it is a tiny heart with 6 veins throughout its body. It also is floating and swimming like a tadpole, but it cannot stop. There are no other phases of it's life.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

sacredknight

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