Huge Humanoid, Any Alignment
Armor Class 15 (14 while motionless)
Hit Points 125 (10d12 + 60)
Speed 120 ft., Sand Sailing
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Senses Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Damage Immunities. psychic, poison

Condition Immunities. blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious

Catastrophic Damage. If the vessel takes 50 or more damage from a single attack, roll a d6. On a 1 the vessel capsizes and is destroyed along with the pilot. On a 2 the vessel is destroyed but the pilot survives.

Actions

Launch. The pilot may use their action to launch off of a dune, granting a +4 bonus to AC and advantage on dexterity saving throws until the start of their next turn.

Sprint. The pilot may use their action to add 60 ft. of movement (180 ft. total).


Multiattack. The pilot can use their action to make two mounted crossbow attacks.

Mounted Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., 1 target. Hit: 19 (2d10 + 8) piercing damage. Non-vehicle targets Large or smaller must make a DC 12 Dexterity saving throw, taking half damage on a success.

Description

The Anauroch Sand Skiff is a scouting vessel designed for high mobility. It can carry one pilot who also wields the mounted heavy crossbow, though additional passengers can hang off of the sides, reducing movement by 20 feet per additional passenger.

Stat blocks for Strength, Dexterity and Constitution as well as hit points and movement describe the vehicle; Intelligence, Wisdom and Charisma as well as passive perception describe the pilot. Monster type applies only to the pilot.

Habitat: Desert

acadey

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