Damage Immunities. psychic, poison
Condition Immunities. blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Catastrophic Damage. If the vessel takes 50 or more damage from a single attack, roll a d6. On a 1 the vessel capsizes and is destroyed along with the pilot. On a 2 the vessel is destroyed but the pilot survives.
Launch. The pilot may use their action to launch off of a dune, granting a +4 bonus to AC and advantage on dexterity saving throws until the start of their next turn.
Sprint. The pilot may use their action to add 60 ft. of movement (180 ft. total).
Multiattack. The pilot can use their action to make two mounted crossbow attacks.
Mounted Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., 1 target. Hit: 19 (2d10 + 8) piercing damage. Non-vehicle targets Large or smaller must make a DC 12 Dexterity saving throw, taking half damage on a success.
Description
The Anauroch Sand Skiff is a scouting vessel designed for high mobility. It can carry one pilot who also wields the mounted heavy crossbow, though additional passengers can hang off of the sides, reducing movement by 20 feet per additional passenger.
Stat blocks for Strength, Dexterity and Constitution as well as hit points and movement describe the vehicle; Intelligence, Wisdom and Charisma as well as passive perception describe the pilot. Monster type applies only to the pilot.
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