Huge Beast, Chaotic Evil
Armor Class 19 Natural
Hit Points 120 (100d20 + 5)
Speed 25 ft., The Warden is great at burrowing with its tenticals , Climb 18 ft. The Warden's tentacles help it climb
STR
30 (+10)
DEX
10 (+0)
CON
25 (+7)
INT
8 (-1)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws INT +5
Senses Passive Perception 1
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Immunity The Warden is immune to any and all debuffs

Actions

Wrapping Death. The Warden will wrap 11 of its 22 tentacles around 1-11 players at once and forcefully beat them all well using its microscopic thorns to paralyze the player(s) to not be able to attack unless rolling a natural 20

Swing. Melee Weapon Attack: +10 to hit, reach 20 ft., 22 target. Hit: 10 (15d20 + 10) Melee damage. 

Bonus Actions

This Monster does not have a bonus action.

Reactions

Burrow. When the Warden gets below 1/4 of its health it sticks out its tentacles and starts spinning as fast as it can until it burrows and buries itself 1 mile underneath the surface and it go into a hibernation so powerful nothing can greatly  affect its health anything and every thing only does 1 hit point of damage it is still immune to all debuffs but will not regenerate health or deal any damage but it will summon Zombies until it is down to 1 hit point every creature will despawn 

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A big black cylindrical creature that lives in deep burrows that it created it is very sensitive to light and loud noise it has 22 20 ft tentacles that can hit grab and help them climb.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

MrDoge5

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