Push. The cube can enter another creatures space. That creature is moved to back. If “back” is into another creature they are both pushed. They cannot be pushed into objects. If that would happen they move to the side and take 200(20d20) bludgeoning damage.
Cursed soul. If the cube dies, all creatures in a ten foot radius of the cube take 200(20d20) necrotic damage.
Multi attack. The Carrion Cube makes up to 120 slam attacks. (Just use the average damage unless you have 48 hour game sessions)
Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Step 1. Get a 120 corpses and stick them in a 15x15 foot cube.
Step 2. Infuse it with the soul of a demon lord or arch devil or archfey or the like.
Step 3. Cast animate dead 120 times on it.
Step 4. Run.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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