Huge Swarm of Medium undead, Neutral Evil
Armor Class 20 Carrion Carapace
Hit Points 650 (100d12)
Speed 30 ft.
STR
15 (+2)
DEX
1 (-5)
CON
30 (+10)
INT
10 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws CON +18, CHA +10
Damage Vulnerabilities Psychic
Damage Resistances Radiant; All damage but Force, Radiant, and Psychic
Damage Immunities Force, Poison
Condition Immunities Blinded, Deafened, Petrified, Poisoned
Senses Blindsight, Darkvision, Tremorsense, Unknown This sense lets the Carrion Cube see into the souls of creatures and know all their fears , Passive Perception 10
Languages The languages the infused soul knew in life.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Push. The cube can enter another creatures space. That creature is moved to back. If “back” is into another creature they are both pushed. They cannot be pushed into objects. If that would happen they move to the side and take 200(20d20) bludgeoning damage. 

Cursed soul. If the cube dies, all creatures in a ten foot radius of the cube take 200(20d20) necrotic damage. 

Actions

Multi attack. The Carrion Cube makes up to 120 slam attacks. (Just use the average damage unless you have 48 hour game sessions)

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage. 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Step 1. Get a 120 corpses and stick them in a 15x15 foot cube. 

Step 2. Infuse it with the soul of a demon lord or arch devil or archfey or the like. 

Step 3. Cast animate dead 120 times on it. 

Step 4. Run.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

Habitat: UnderdarkUrban

Squidboy84

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