Armor Class
14
Natural
Hit Points
8
(2d6 + 1)
Speed
35 ft., Burrow 5 ft.
STR
10
(+0)
DEX
14
(+2)
CON
6
(-2)
INT
8
(-1)
WIS
10
(+0)
CHA
14
(+2)
Saving Throws
DEX +4
Skills
Sleight of Hand +3, Stealth +3
Senses
Darkvision Foxes being mainly nocturnal evolved to be able to operate during the night, Passive Perception 17
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
The skulk. When there is another fox within 20 ft they get a +2 to charisma and a plus +1 to wisdom (an added +1 to each stat for each fox)
Actions
Bite. 1d8 piercing damage as well as making a strength check that must exceed the targets AC to grapple.
Swipe. Unarmed: +2 to hit, reach 5 ft., 1 target. Hit: 1 (1d8 + 0) [slashing] damage.
Reactions
Disengage. When the creature takes this action it disengages from combat and doesn't provoke an opportunity attack.
Description
A small adaptable creature who's generic look is that of orange primary and white and black underbelly, ears, and tail tips.
While it is possible to create armor for this creature it is very difficult and often reserved for experienced blacksmiths.
Comments