Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (leather armor)
Hit Points 18 (3d8 + 5)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
14 (+2)
CHA
11 (+0)
Skills Nature +4, Perception +5, Stealth +6, Survival +5
Senses Passive Perception 16
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The Anauroch scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Sand Ship Pilot. The Anauroch scout is able to pilot the smaller classes of sand vessels (crew of 3 or fewer including the Sand Skiff and Sand Destroyer).

Actions

Sand Ship Pilot. The Anauroch scout forfeits all actions to those of the vessel they are piloting.

Multiattack. When not piloting, the Anauroch scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Crossbow. Ranged Weapon Attack: +4 to hit, ranged 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Description

Anauroch scouts are trained to survive the harshness of the desert and pilot the many sand ships that roam Anauroch. Those that demonstrate exceptional skill can be recruited to pilot the greater vessels that track the endless sands.

Habitat: Desert

acadey

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