Armor Class
15
(natural armor)
Hit Points
136
(16d10 + 48)
Speed
STR
18
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Cold, Slashing
Damage Resistances
Bludgeoning, Fire
Condition Immunities
Blinded, Deafened, Exhaustion
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 10
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Water Protection. When the seaweed is in the water it is resistant to fire damage. When it is out of the water, it is vulnerable to fire.
Actions
Multiattack. The seaweed makes one wrap attack. If the attack hits a Medium or smaller target, the target is grappled (escape DC 14), and the seaweed uses its Digest on it.
Wrap. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) Slashing damage.
Digest. The seaweed digests a Medium or smaller creature grappled by it. The digested target is restrained, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) acid damage. The seaweedd can have only one creature digesting at a time.
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