submerge. the vine colossus submerges the heads it has above ground and move up to it's move speed then resurface the heads it pulled under (the colossus heads can only spend one turn under the surface otherwise it takes 5d10 damage.)
swallow . +4 to hit, reach 5 ft., 1 target. (per head) Hit: (1d10 + 5) piercing damage. (any creature hit with this attack is swallowed and is grappled restrained incapacitated and prone. until the vine colossus drops to 0 hit points every turn a creature spends inside the colossus it takes 1d4 acid damage and is poisoned the colossus can only swallow a medium or smaller creature the colossus can have up to five medium or smaller creatures in it's stomach at a time)
acid spit (recharge 5 6). +6 to hit, range 10/30 f t (line)., 1 target. Hit: 6 (5d8 + 3) acid damage.
no bonus actions
none
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a large ball of vines with sevarel heads (that look like the chomper heads from mario three)the ball of vines is constantly submerged it uses the heads to see and eat and can only move if there under ground.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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