Keen Hearing and Smell. The pack hunter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Advantage. Once per turn, can deal an extra 7 (2d6) damage to a creature it bites if that creature is within 5 feet of an ally of the pack hunter that isn't incapacitated.
Frightful Pack. When the Alpha Pack Hunter is within 30 feet of at least 2 other Baloth Pack Hunters each creature of the alpha's choice that is within 60 feet and aware of it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this ability for the next 24 hours.
Multiattack. The Alpha Pach Hunter makes two attacks: one with its bite and one with its tusks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d8+ 4) piercing damage.
Tusk. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6+ 4) slashing damage.If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Previous Versions
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7/14/2021 10:51:01 PM
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