Devil's Sight. Magical darkness doesn’t impede the abishai’s darkvision.
Legendary Resistance (2/Day). If the abishai fails a saving throw, it can choose to succeed instead.
Magic Resistance. The abishai has advantage on saving throws against spells and other magical effects.
Magic Weapons. The abishai’s weapon attacks are magical.
Spellcasting. The abishai is a 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The abishai has the following wizard spells prepared:
Cantrips (at will): mage hand, message, minor illusion, ray of frost, shocking grasp
1st level (4 slots): chromatic orb, disguise self, expeditious retreat, magic missile, charm person, thunderwave
2nd level (3 slots): darkness, mirror image, misty step
3rd level (3 slots): dispel magic, fear, lightning bolt
4th level (3 slots): dimension door, greater invisibility, ice storm
5th level (2 slots): cone of cold, wall of force
6th level (1 slot): chain lightning
7th level (1 slot): teleport
Multiattack. The abishai makes two attacks: one with its quarterstaff and one with its bite.
Quarterstaff. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage plus 14 (4d6) lightning damage.
The abishai can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The abishai regains spent legendary actions at the start of its turn.
Detect. The abishai makes a Wisdom (Perception) check.
Bite Attack. The abishai makes a bite attack.
Cantrip. The abishai casts a cantrip.
Cast Spell (Costs 2 Actions). The abishai casts a spell of 1st-level or higher.
Wing Attack (Costs 2 Actions). The abishai beats its wings. Each creature within 10 feet of the abishai must succeed on a DC 16 Dexterity saving throw or take 9 (2d6 + 2) magical bludgeoning damage and be knocked prone. The abishai can then fly up to its flying speed.
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