Huge Swarm of Medium humanoids, Any Chaotic Alignment
Armor Class 20 Natural Armor
Hit Points 666 (30d20 + 5)
Speed 120 ft., Walk 60 ft.
STR
14 (+2)
DEX
15 (+2)
CON
20 (+5)
INT
22 (+6)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +14, WIS +15
Damage Vulnerabilities Lightning, Thunder
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision, Passive Perception 20
Languages All
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Crimson Queen is a 20-level spellcaster. Its spellcasting ability is Charisma (spell save DC 20, +10 to hit with spell attacks). The Crimson Queen has the following spells prepared:
Cantrips (at will): [Thunderclap], [Toll The Dead] 
1st level (15 slots): [Charm Person], [Cause Fear] 

2nd level (10 slots): [Hold Person]

3rd level (5 slots): [Blink]

4th level (4 slots): [Polymorph]

5th level (3 slots): [Dream]

Actions

Action Name. Enter the description for your action.

Red Slash. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 12 (3d6 + 4) [damage type] damage. 

Red Bow. RangedWeapon Attack: +7 to hit, range 60/120 ft., 3 target. Hit: 13 (2d8 + 4) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

StarScorpion

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