Large Undead, Unaligned
Armor Class 16 (Natural Armor)
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
18 (+4)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws STR +9, DEX +9, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned, Stunned
Senses Darkvision 120 ft., Passive Perception 17
Languages --
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/day). If Akra'Sambura fails a saving throw, she can choose to succeed instead.

Violate Body. As a bonus action, Akra'Sambura can force her body to do something unnatural, such as vomit blood, twist her head all the way around, or move her limbs in impossible directions. Any beast or humanoid that sees this behavior must succeed on a DC 15 Wisdom saving throw or become frightened of her for 1 minute. The frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on a saving throw against this ability is immune to Violate Body for 24 hours.

Actions

Multiattack. Akra'Sambura makes two claw attacks.

Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, Akra'Sambura pins the target to the ground, knocking them prone.

Withering Gaze. One creature that Akra'Sambura can see within 60 feet of it must make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

Reactions

Deadly Reach. In response to a visible enemy moving into her reach, Akra'Sambura makes one claw attack against that enemy. If the attack hits, she can make a second claw attack against the target.

Legendary Actions

Akra'Sambura can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. She regains spent legendary actions at the start of her turn.

Claw. Akra'Sambura makes a claw attack.

Leap. Akra'Sambura leaps to a location 30 feet away from her without provoking opportunity attacks.

Bathe in Darkness (Costs 2 Actions). A wave of darkness envelops the area 60 feet around Akra'Sambura. Creatures in the area cannot regain hit points until the end of her next turn.

Description

Aurgloroasa is not a forgiving creature. Those who fail her are to be punished. And when Akra'Sambura fails to finish the summoning ritual and defeat the party, the Sibilant Shade steps in, and punishes her worshiper. Sprouting hideous spider-like legs and claws, the body of Akra'Sambura is twisted and turned into a vessel of necrotic evil.

GrimSolaris

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