Damage Immunities. psychic, poison
Condition Immunities. blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Damage Control. The transport vessel can shore up their defenses, adding a +2 bonus to AC until its next turn.
Multiattack. A fully crewed transport can make one ballista attack and up to two mounted crossbow attacks.
Ballista. Ranged Weapon Attack: +5 to hit, range 160/450 ft., 1 target. Hit: 38 (8d6 + 10) piercing damage. A ballista has a -5 penalty for each size category of the target below Huge. Non-vehicle targets Large or smaller must make a DC 15 Dexterity saving throw, taking half damage on a success.
Mounted Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., 1 target. Hit: 19 (2d10 + 8) piercing damage. Non-vehicle targets Large or smaller must make a DC 12 Dexterity saving throw, taking half damage on a success.
Description
The Anauroch Transport is used to cart armies and goods across the desert. Capable of carrying dozens of soldiers or large shipments of supplies, the transport is the workhorse of the fleet; however, its offensive capabilities are limited.
Stat blocks for Strength, Dexterity and Constitution as well as hit points and movement describe the vehicle; Intelligence, Wisdom and Charisma as well as passive perception describe the pilot. Monster type applies only to the crew.
The pilot is an Elite Anauroch Pilot and the rest of the crew is comprised of up to 3 Anauroch Scouts.
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