Small Fiend (Demon), Chaotic Evil
Armor Class 17 Natural armour
Hit Points 650 (100d12)
Speed 25 ft.
STR
8 (-1)
DEX
15 (+2)
CON
15 (+2)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws INT +18, WIS +18, CHA +18
Skills Insight +0
Damage Vulnerabilities Psychic
Damage Resistances Force, Radiant; All damage but Force, Radiant, and Psychic
Damage Immunities Acid, Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Deafened, Frightened, Grappled, Petrified, Stunned
Senses Darkvision, Truesight, Passive Perception 20
Languages Abyssal, Abyssal, Common
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Magic Resistance. He has advantage on saves against magic.

 

Actions

Summon demons. Abyssscream rolls a d6 on a roll of 1, 4 barlguras appear controlled by Abyssscream. On a roll of 2, 2 glabrezus appear, controlled by Abyssscream. On a roll of 3, a goristro appears, controlled by Abyssscream. On a roll of 4, 2 hezrous appear, controlled by Abyssscream. On a roll of 5, a marilith appears, controlled by Abyssscream. On a roll of 6, a nafleshne appears, controlled by Abyssscream.  

 

Legendary Actions

Abyssscream has 3 ledgendary action points that he gets back at the end of his turn 

Summon demons. Abyssscream uses Summon demons.

Abyssal scream(costs 2 actions).  Abyssscream targets all non-demon creatures in a 40 foot cone. They each must succeed a DC20 wisdom saving throw or be stunned for 1 round and take 200(100d4) psychic damage

Description

He is a short, devious demon lord that never does his own dirty work. He looks like a short man with eyes that appear to be burning in its sockets. He has a red hued skin and brown hair in a Mohawk stile haircut. He wears a robe made of animal skin infused with the souls of his enemies. His heart is literally made of evil matter. His true name is forever hidden somewhere in his lair and is dubbed “Abyssscream” by the very few who saw him and survived. Those said few are driven mad and gain madness on a special table that I will add elsewhere.

Lair and Lair Actions

Abyssscream lives in the abyss. He lives on a layer called the echoing screech. His palace, the “abyssal paradise” is a paradise from his perspective. You know, bloodstained walls, carpet that eats whoever walks over it, beautiful. 

Lair Actions

On initiative count 20 (losing initiative ties), Abyssscream takes a lair action to cause one of the following effects; Abyssscream can’t use the same effect two rounds in a row:

  • All creatures are moved 30 feet in any direction 
  • Abyssscream uses summon demons

Regional Effects

The region containing Abyssscream’s lair is tainted, which creates one or more of the following effects:

  • If a creature tries to enter for the first time it must succeed a DC20 charisma saving throw or take 1d4+250 psychic damage
  • All good or lawful aligned creatures within the area have disadvantages on their charisma, intelligence and wisdom saves and checks.

If Abyssscream dies, these effects fade over the course of 1d10 days.

Monster Tags: Demon Lord

Habitat: UnderdarkUrban

Squidboy84

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