Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Cowards. The Boozer Doppelgangers are never looking for a fight. They have advantage on Stealth checks while running away or hiding outside of combat.
Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 60 feet of it. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken (as if concentrating on a spell). While reading the target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.
Description
The Boozers are the largest of Lintoll's guilds. The reason behind this is simple: most Doppelgangers are incorrigible hedonists, unable to take anything seriously. Since the Boozers oversee all the brothels, taverns and cookeries, it would make sense, that they'd attract the most members. Every Doppelganger who just wants to earn money, eat, drink and ****, joins the Boozers. The Boozers' guildmasters let their members do whatever they feel like, just as long as they don't expose themselves and/or forget to send their cut of the revenue to them. Surprisingly, they are still well respected amongst the other guilds - because in times of crisis or war, the Boozers are responsivle for food production and storage. A task they've never failed at before.
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