Regeneration. The troll regains 3 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Long-limbed. The Bridge Troll can make adds 5 ft. to its melee attack range.
Multiattack. The troll makes two attacks with its club.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 1) bludgeoning damage.
Droproll. When 5 ft. away from the side of a bridge, the Bridge Troll can purposefully fall prone and roll under the side of the bridge to avoid an attack. The Bridge Troll must make a DC 13 Dexterity saving throw. Opponents do not get an attack of opportunity when the Troll rolls past. The Bridge Troll appears on the other side of the bridge directly opposite from where it rolled under, in prone position.
Description
Fearsome and green-skinned, trolls eat anything they can catch and devour.
A Bridge Troll waits patiently for creatures to cross its bridge, often ambushing them from below.
Previous Versions
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7/15/2021 3:09:47 PM
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Coming Soon
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