Tiny Dragon, Neutral Good
Armor Class 14 (natural armor)
Hit Points 10 (2d4 + 2)
Speed 15 ft., Fly 60 ft.
STR
7 (-2)
DEX
16 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3, Stealth +5
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 15
Languages Understands Common and Draconic but can't speak them
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 3) piercing damage.

Sting. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.

Fire Breath (Recharge 3–4). The pseudodragon exhales fire in a 20-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

Habitat: CoastalDesertForestHillMountainUrban

CheddarColby