Large Beast, Unaligned
Armor Class 17 Natural Armor
Hit Points 80 (10d10 + 24)
Speed 50 ft., Climb 40 ft.
STR
20 (+5)
DEX
18 (+4)
CON
16 (+3)
INT
4 (-3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +7, WIS +5
Skills Athletics +8, Perception +5, Stealth +7
Damage Resistances Poison
Senses Darkvision 120 ft., Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Smell. The dire panther has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the dire panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the dire panther can make one extra bite attack against it as a bonus action.

Actions

Multiattack. The dire panther can make two attacks, one bite attack and one claw attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

Habitat: ForestSwampUnderdark

MajorMatt

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