Armor Class
17
Natural Armor
Hit Points
80
(10d10 + 24)
Speed
50 ft., Climb 40 ft.
STR
20
(+5)
DEX
18
(+4)
CON
16
(+3)
INT
4
(-3)
WIS
14
(+2)
CHA
12
(+1)
Saving Throws
DEX +7, WIS +5
Skills
Athletics +8, Perception +5, Stealth +7
Damage Resistances
Poison
Senses
Darkvision 120 ft., Passive Perception 15
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Keen Smell. The dire panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the dire panther moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the dire panther can make one extra bite attack against it as a bonus action.
Actions
Multiattack. The dire panther can make two attacks, one bite attack and one claw attack.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
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