Tiny Construct, Unaligned
Armor Class 16 (Natural Armor)
Hit Points 14 (4d4 + 4)
Speed 0 ft., fly 40 ft.
STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
7 (-2)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The coin is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the coin must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the coin remains motionless and isn't flying, it is indistinguishable from a normal coin.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 2 (1d4) bludgeoning damage.

Description

Monster Variant: Types Animated Coins

When using an animated coin, you may want to, as a variant, change the statistics of the monster based on the type of coin it is. When you do this, refer to the following table.

Coin Type

Slam Attack Damage

Challenge Rating

copper

2 (1d4) bludgeoning damage

1/8 (25 xp)

silver

3 (1d6) bludgeoning damage

1/8 (25 xp)

electrum

3 (1d6) bludgeoning damage plus an additional 2 (1d4) force damage

1/4 (50 xp)

gold

7 (2d6) bludgeoning damage

1/4 (50 xp)

platinum

9 (2d8) bludgeoning damage plus an additional 2 (1d4) force damage

1/2 (100 xp)

HomebrewMindFlayer

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