Large Elemental, Lawful Evil
Armor Class 13 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +5, CON +4, WIS +2
Damage Resistances Cold
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Elemental Demise. If the Djinn dies, its body disintegrates in a flash of fire and puff of smoke, leaving behind only equipment the djinn was wearing or carrying.

 

Actions

Multiattack. The Djinn makes two attacks: one with its tail and one with its scimitar.

Flame Tail. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) fire damage.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bonus Actions

Fey Step. As a bonus action, the Djinn can magically teleport up to 30 feet to an unoccupied space it can see.

Monster Tags: Elemental

Megalogue

Comments

Posts Quoted:
Reply
Clear All Quotes