Medium Monstrosity, Chaotic Evil
Armor Class 14 natural armor
Hit Points 32 (6d8 + 8)
Speed 40 ft.
STR
8 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
4 (-3)
Saving Throws DEX +5
Skills Perception +3
Damage Resistances Acid
Senses Darkvision 60ft, Passive Perception 13
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, creatures hit also take an additional 3 (1d6) acid damage.

Acid Spit (Recharge 5-6). The spews out a 10ft cone from it's mouth, all creature's in the area must make a DC 13 Dexterity saving throw, taking 12 (6d4) acid damage on a failed save, or half as much damage on a successful save. If a structure is hit with this attack, it becomes vulnerable to all damage until a creature uses an action to clean it off.

Description

Urban mutations from residual Elemental Water and Abyssal energies seeping into the sewer systems. 

Varient87

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