Tiny Monstrosity, Chaotic Evil
Armor Class 11 natural armor
Hit Points 8 (2d4 + 2)
Speed 25 ft.
STR
2 (-4)
DEX
11 (+0)
CON
9 (-1)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Skills Perception +2
Senses Darkvision 30ft, Passive Perception 12
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage. 

Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage. 

Acid Spit (Recharge 5-6). The spews out a 5ft cone from it's mouth, all creature's in the area must make a DC 10 Dexterity saving throw, taking 4 (2d4) acid damage on a failed save, or half as much damage on a successful save. If a structure is hit with this attack, it becomes vulnerable to all damage until a creature uses an action to clean it off.

Description

Urban mutations from residual Elemental Water and Abyssal energies seeping into the sewer systems. 

Varient87

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