Keen Hearing and Smell. The Crystalmain has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Crystalmain has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Jaw's of Dagorond: The Crystalmain clamps his jaws down upon the target, dealing 2d8 points of piercing damage, the target must make a constitution save DC12 or else take 2d4 ice damage
Ice Spikes Great spikes shoot out of the crystalmains body, piercing any targets near it, anyone in a 10 feet radius must make a di13 dex save or take 1d12 point of piercing and frost damage
Crystal breath: The Crystalmain shoots out a jet of ice at it's foes, if you are in a 10 foot cone radius the foe must make a constitution save of 15 or take half damage from 1d8 ice damage
Howl: The Crystalmain emits a howl that is meant to chill it's enemy's and make them tremble, each foe near the Crystalmain must make a di12 charisma save or be terrified for 1 turn.
Icy touch: When the Crystalmain is hit by a slashing attack, the foe must succeed on a d10 constitution save or take 2d4 points of ice damage
Lair and Lair Actions
The Crystalmain hides out in glaciers and cold arctic and tundra enviroments, they are normally found in packs of 4
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Posted Jan 9, 2022This is my first creature post, sorry if there are any errors. Hope you find it enjoyable!