Keen Hearing and Smell. The wardog has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wardog has advantage on an attack roll against a creature if at least one of the wardog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Immutable Form. The wardog is immune to any spell or effect that would alter its form.
Blind Obedience. When its creator or possessor is on hand to command it, the wardog obeys no one else's commands.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Defibrillation (Recharge 6). The wardog puts its muzzle to an unconscious creature's chest and releases a jolt of electricity. The creature regains consciousness and stabilizes at 1 hit point.
Surging Jaws. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 10 (2d6 + 3) lightning damage.
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