Charge. If the keeper moves at least 20 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Wax Body. The keeper has advantage on all attempts to resist and escape a grapple. Additionally, a creature takes 5 (1d10) fire damage on a successful grapple and every turn they maintain the grapple.
Relentless (Recharges after a Short or Long Rest). If the keeper takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
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