Tiny Construct, Unaligned
Armor Class 10 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 10 ft.
STR
12 (+1)
DEX
6 (-2)
CON
12 (+1)
INT
2 (-4)
WIS
6 (-2)
CHA
2 (-4)
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 6
Languages Understands common, primordial, and abyssal but cannot speak them
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the necrotic damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Repeated Telepathy. The golem can communicate messages between two individuals but cannot form its own words. This communication can happen over any distance as long as the golem is on the same plane as both targets and within 5 feet of one of the recipients. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage. 

Habitat: Urban

XxTigerMorrisxX

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