Large Monstrosity, Neutral
Armor Class 18 (natural armor)
Hit Points 235 (18d20 + 95)
Speed 40 ft., Fly 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
23 (+6)
CHA
25 (+7)
Saving Throws INT +10, WIS +13, CHA +14
Skills Arcana +15, History +16, Persuasion +15, Stealth +13
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned, Restrained
Senses Blindsight 120 ft., Passive Perception 19
Languages All
Challenge 23 (50,000 XP)
Proficiency Bonus +7
Traits

Innate Spellcasting. Cirezen's spellcasting ability is Charisma (spell save DC 18). She can innately cast Mass Suggestion once per day requiring no material components.

Legendary Resistance (3/Day). If Cirezen's fails a saving throw, she can choose to succeed instead.

True Nightmare. When a creature that can see Cirezen's eyes starts its turn within 60 feet of her, Cirezen can force it to make a DC 18 Wisdom saving throw if she isn’t incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly Charmed. Otherwise, on a failed save the creature has wispy smoke coils wrap around them and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming Charmed on a failure or ending the effect on a success. The Charm lasts until the creature is freed by the greater restoration spell or other magic. Unless suprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can’t see Cirezen until the start of its next turn, when it can avert its eyes again. If the creature looks at Cirezen in the meantime, it must immediately make the save.

Memorise Live on (Mythic Trait; Recharges after a Long Rest). If Cirezen is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she turns into a fine mist, regains 199 hit points, and become Semi incorporial She is immune to Lightning, Thunder, Fire, as well as Bludgeoning, Piercing, and Slashing from Nonmagical Attacks .

Actions

Multiattack. Cirezen makes 2 attacks: one with her Blade and one to constrict.

Blade. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (3d8 + 5) slashing damage plus 4 (2d4) psychic damage.

Constrict. Melee Weapon Attack: +11 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (2d10 + 5) bludgeoning damage, and the target is grappled (escape DC 19). Until this grapple ends, the target is restrained and takes 15 (3d6 + 5) bludgeoning damage at the start of each of its turns, and Cirezen can’t constrict another target.

Lyre. Ranged Weapon Attack: +11 to hit, reach 60 ft., one target. Hit: 31 (4d12 + 5) bludgeoning damage, and Cirezen can Paralyze the target creature.

Legendary Actions

Cirezen can take 3 legendary actions, choosing from the options below. She can take only one legendary action at a time and only at the end of another creature’s turn. Cirezen regains spent legendary actions at the start of her turn.

Envy. Cirezen can use spells she has seen only dealing max half damage.

Lyre. Cirezen make one attack with her Lyre.

Wake of Dreams (Costs 2 Actions). Cirezen coats an area in a fine mist causing mist monsters to apear out of thin air. The mist last till the end of her 4 turn and when a mist monster is summoned who ever it is closest two is who it will take its turn imediatly afterwards.

Mythic Actions

If Cerizen's mythic trait is active, she can use the options below as legendary actions for 1 hour after using Shed Skin.

Blade of Memorise. Cirezen makes two attacks with her Blade. If both attacks hit the same creature, it takes an extra 7 (2d6) psyhcicdamage and must succeed on a DC 18 wisdom saving throw or become paralyzed until the start of her next turn.

Lost in thought (Costs 3 Actions). Cerizen can encase a single target in an everlasting dream like state. The Target must successed on a wisdom perception and intelligence check dc18 otherwise they will not be able to atempt to escape for another 12 hours. This spell last until the target has freed themseleves or have been freed by other forces.

Description

In this universe the 9 hells are home to not just evil Fiends but those who are also fair. Cirezen is one of these Fiends an ancient being of Envy who issolated herself to not harm other evnetually a secret sect of worshipers dedicated to fiends attempted to summon a leader of one of the 9 circles and free them when they finally engaged in dark rituals in an attempt to summon one to the mortal plane they summoned Cirezen.

When Cirezen arrived at the temple, the inhabitants demanded that she bring about the end of those in power and grant them the power of hell. The cultists attempted to charm and take control of her but they had no effect on the Dream Queen and she placed them all in their own personal hells as punishment for the attempted slaughter of those who gave her power. However she also found herself surrounded by willing devotees who simply wished to serve her. So she enoraged them to construct the temple to its former glory and collolect treasure, those who wished to do this where given powers to help defeat the and raid from those who where Pride full of their power. Cirezen now held an huge collection of treasures and decieded to rest for a few thousand years as her power had begun to dwindel but some of her followers decide to create attomotons to try and rule over kingdoms this plan failed but those who did it never recived punishment. As the memory of the Dream queen fades rumours spread of a temple filled with riches grow and those who venture towards it often awaken the Cirezen from her Dreams.

Cirezen as a Mythic Encounter

Cirezen serves as a potent threat against even high-level characters, but you can increase the challenge by using the Memorise live on trait. When this happens, Cirezen heals many of her wounds and and gains imunitys to damage types allowing her to slips away from danger, and then she can choose one of her mythic actions when she uses a legendary action.

You might foreshadow Cirezen using her mythic trait by describing her body faiding and glowing as if it had become mist. Read or paraphrase the following text when Cirezen finally uses her Memoreise Live on trait:

Cirezens form beings to fade but instead of dissapering she readys her self with her weapon! The mist beings to arrise and entwine the room causing it to take t he form of trees grassland and hell. The sound of dull whispering echos around as Cirezen rises up anew.

Fighting Cirezen as a mythic encounter is equivalent to taking on two challenge rating 19 creatures in one encounter. Award a party 80,000 XP for defeating Cirezen after she uses Memorise Live on.

 

Lair and Lair Actions

Cirezen Lair

Cirezen makes her lair in the misty forest in a large sactum, this sanctum was where a secret sect of worshipers dedicated to fiends attempted to summon a leader of one of the 9 circles and free they often collected secrets from kingdoms to be traded for money and to be kept safe where engaged in dark rituals to attempt to summon one.

Sanctum of Dreams. Although this temple location remains a mystery, stories tell of the temples power and various treasures hidden within. Cerizen disencourages such rumors by erasing the memorise of survivors that escape her, but this often has the opisate effect as people aware of this adventure set out to see what happened to the people who escaped.

 Lair Passive Action

Whilst within 500ft the sanctum those who are immune to charms are weakened to them and now role with advantage against them instead of getting immunity.

Lair Actions

On initiative count 20 (losing initiative ties), Cirezen can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row:

  • Cirezen briefly creates ilusionary creatures . Each creature attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. If a Medium or smaller creature takes this damage.
  • Hythonia causes spectral Foxes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point must succeed on a DC 19 Constitution saving throw or take 5 (2d4) piercing damage and it behaves as if under the effect of the confusion spell.

Regional Effects

The region containing Cirezen lair is warped by her presence, which creates one or more of the following effects:

  • A large population of foxes dwells in the region.
  • Trees within 1 mile of the lair are coated in mist and their fruit is taste perfect. Plants that stay within 500 feet of the lair look as if they are perminatly in bloom.
  • Small bodies of water within 1 mile of the lair become poisonous. A creature that drinks the water must succeed on a DC 16 Constitution saving throw or become paralyzed for 4 hours. An affected creature can repeat the saving throw at the end of each hour.
_Talos

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