Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 152 (16d10 + 64)
Speed 30 ft., Swim 40 ft.
STR
22 (+6)
DEX
12 (+1)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws INT +4, WIS +6, CHA +4
Skills Perception +10
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120ft, Passive Perception 20
Languages Telepathy 120ft understands Deep Speech but cannot speak
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Consume Skum. As a bonus action, the eidolon can grab & devour a skum w/in 5ft of itself, absorbing the unfortunate creature into its core. This kills the skum, & the eidolon regains the use of Mindbreaker Blast & Lethargy Pulse.

Magic Resistance. The eidolon has advantage on saving throws against spells & other magical effects.

Magic Weapons. The eidolon’s weapon attacks're magical.

Psychic Conduit. When a friendly creature w/in 30ft of the eidolon uses an ability that either deals psychic damage or can charm a creature, that creature can choose to use the eidolon’s space as the origin of that ability instead of its own location. The ability can target creatures the eidolon can see even if the caster doesn't have line of sight to the target.

Regeneration. The eidolon regains 10 hp at the start of each of its turns if it has at least 1 hp.

Retributive Warding. If the eidolon's targeted by a spell or effect that'd alter its form, that spell or effect's redirected to target the character who cast the spell or triggered the effect.

Actions

Multiattack. The eidolon makes 1 Slam attack & can use either Mindbreaker Blast or Lethargy Pulse, if available.

Lethargy Pulse (1/Short or Long Rest). Creatures of the eidolon’s choice w/in 20ft of it must attempt a DC 16 Con saving throw. On a failure, a creature can’t use reactions, its speed's halved, & it can’t make more than 1 attack on its turn. In addition, the target can use an action or a bonus action on its turn, not both. The effect lasts for 1 minute, w/ an affected creature repeating the saving throw at the end of each of its turns, ending the effect on a success.

Mindbreaker Blast (1/Short or Long Rest). The eidolon projects a 30ft cone of telepathic entropy. Each creature in the area must succeed on a DC 16 Wis saving throw or take 28 (8d6) psychic damage & be incapacitated until the end of its next turn. On a success, the creature takes half as much damage & isn't incapacitated.

Slam. Melee Weapon Attack: +10 to hit, reach 5ft, 1 target. Hit: 19 (3d8+6) bludgeoning damage.

Reactions

Brute Counterspell. As a reaction when the eidolon'd be affected by a spell, it can attempt to negate it thru magic-enhanced strength. A spell of 3 level or lower fails & has no effect. Against spells of 4 level or higher, the eidolon makes a Str ability check against a DC of 10 + the level of the spell. On a success, the spell fails & has no effect, otherwise the eidolon's affected by the spell normally.

Monster Tags: construct

The_Hidden

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