Huge Plant, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 20 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Damage Vulnerabilities Fire, Poison
Damage Resistances Bludgeoning
Condition Immunities Blinded, Charmed, Deafened, Frightened, Petrified, Stunned
Senses Tremorsense 20, Passive Perception 12
Languages Abyssal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Forest Essence. The terrain in a 20 foot radius around the titan is considered difficult terrain.

Actions

Multiattack. The titan makes two smash attacks.

Smash. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Squash. Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller creature. Hit: 26 (6d6 + 5) bludgeoning damage, the titan lands prone in the target’s space, and the target is grappled (escape DC 15). Until this grapple ends, the target is prone. The grapple ends early if the titan stands up.

Darkslammer

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