Voidblade. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 1(2d12 + 10) [Slashing] damage. On a successful hit, the target must pass a dc 16 CHA save, or be teleported into the first layer of hell for up to one week, or until Alaerun fails a concentration check.
Voidchain. Ranged Weapon Attack: +8 to hit, range 10/120 ft., 3 target. Hit: 1(2d12 + 10) [piercing] damage. On a successful hit, the target must pass a dc 16 CHA save, or be teleported into the first layer of hell for up to one week, or until Alaerun fails a concentration check.
Chain Defense. When a creature enters a space within 5ft of Alaerun, the Voidchains can be wrapped around Alaerun’s body, boosting their AC by 2 until the make an attack with them.
Into the void (Costs 3 Actions). Alaraeun forces a DC 18 Charisma Saving Throw on all creatures within 240ft. of 5 Intelligence or higher into the 1st layer of hell till they fail a concentration check. If the target is trapped there for more than 3 days, they are now bound there indefinitely.
Description
Alaerun is on of the 6 Infernal Conquistadors. They are often the first Conquistador encounters, as they lead the first wave to fight against the major armies of a kingdom. They are described as a half man, half goat creature similar to a Satyr, with red fur and tar colored flesh and blood. They have a noticeable god complex, and are extremely cocky.
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