Medium Fiend (Devil), Lawful Evil
Armor Class 16 Natural
Hit Points 500 (40d12)
Speed 30 ft.
STR
22 (+6)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Saving Throws STR +12
Damage Vulnerabilities Radiant
Damage Immunities Force, Poison, Psychic
Condition Immunities Blinded, Deafened, Exhaustion, Frightened
Senses Blindsight up to 10ft., Darkvision up to 60 ft., Passive Perception 12
Languages All All Languages
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Actions

Voidblade. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 1(2d12 + 10) [Slashing] damage. On a successful hit, the target must pass a dc 16 CHA save, or be teleported into the first layer of hell for up to one week, or until Alaerun fails a concentration check.

Voidchain. Ranged Weapon Attack: +8 to hit, range 10/120 ft., 3 target. Hit: 1(2d12 + 10) [piercing] damage. On a successful hit, the target must pass a dc 16 CHA save, or be teleported into the first layer of hell for up to one week, or until Alaerun fails a concentration check.

Reactions

Chain Defense. When a creature enters a space within 5ft of Alaerun, the Voidchains can be wrapped around Alaerun’s body, boosting their AC by 2 until the make an attack with them.

Legendary Actions

Into the void (Costs 3 Actions). Alaraeun forces a DC 18 Charisma Saving Throw on all creatures within 240ft. of 5 Intelligence or higher into the 1st layer of hell till they fail a concentration check. If the target is trapped there for more than 3 days, they are now bound there indefinitely.

Description

Alaerun is on of the 6 Infernal Conquistadors. They are often the first Conquistador encounters, as they lead the first wave to fight against the major armies of a kingdom. They are described as a half man, half goat creature similar to a Satyr, with red fur and tar colored flesh and blood. They have a noticeable god complex, and are extremely cocky.

Monster Tags: Demon Lord

Habitat: Urban

Grand_DungeonMaster21

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